


Many of the Black Library books are also part of long series(beware of the Horus Heresy novels in particular!), meaning that picking up a random book can be pretty confusing. This can often mean that Black Library books feel like tie-in novels that exist mainly to sell you more miniatures, and if you just pick up a random 40k novel, you’ll quickly notice that the stories told in them are under pretty tight editorial restrictions to make sure everything makes sense in relation to how the gaming side of the hobby develops. Since 40k fiction is published (exclusively) by the same company that is in charge of the two other legs of the Warhammer 40,000 hobby, you can be pretty sure that if there’s a miniature kit or a faction in the game you like, there’s probably also a piece of Black Library featuring it somewhere. The third and final leg of the great Warhammer 40,000 monstrosity is the fictional universe, which is what we’ll focus on in this article: The background story or “lore” of the Warhammer 40,000 universe has been developing since the late 80s, not just through the snippets of story included in the rulebooks for the game, but also through piles and piles of novels and short story anthologies published on Games Workshop’s own publishing label, Black Library.īlack Library books tell stories set in the Warhammer 40,000 universe, ranging from grand soap opera epics of Space Marine primarchs and court intrigue to gritty tales of war from every faction in the tabletop game and even crime fiction from the darkes corners of the Imperium of Man.To many players of the game, this part of the hobby is just as important as the rules themselves. You can buy plastic miniature kits from Games Workshop or from various third-party manufacturers, and with enough glue and creativity, you can turn a pile of plastic bits into a highly personalized collection with its own quirks and color schemes. The second leg is the miniatures: buying, assembling and painting them to have something to represent your army in the game.These can be found in rulebooks, apps and online resources, and they’re updated at regular intervals to keep the game balanced and interesting. The first leg is the rules: all the systems and mechanics that make up the Warhammer 40,000 tabletop wargame (and its small-scale siblings, Necromunda and Kill Team).In fact, you could say the Warhammer 40,000 universe walks on three, equally important, terrifying bionic legs: If you’ve ever bought a rule book for the game or read a White Dwarf Magazine, you’ve probably also noticed that there’s a very, very big and complicated fictional universe for all of your tabletop adventures to fit into. Warhammer 40,000 isn’t just a spectacular tabletop miniatures game.
